A small box glistens in an interesting corner. I think I can drill my golf ball into two, but this little sparkle is so interesting that it can’t be ignored. So, I hit it off, started the challenge, and finished it. I have a new driving hole that I do. Then, another level emerges in the transcendental world, ready to bring a new load of stars into my lap.
A Little Golf Journey Review (PC)
The Little Golf Tour was organized by Okidokiko and published by Platonic Fellows. Players can download the title to their computer, using the Steam or Nintendo Switch. The experience revolves around the sport mentioned in the title, but does not mean classic editing.
There is a story in the game, but it is not the main reason for the development in the regions. A mysterious creature named X tells the player the basics of the sport. When one deals with the period, there are many lines between the X and the other that mark as Y and point to a world larger than the one that is limited to green grass. Sometimes it can be interesting, but I quickly become overwhelmed with words. I had issues to resolve.
Despite the name, it is not a sport that has a strong connection to the main sport of golf. There is no one in these courses, there is no attention to carefully choose the type of iron to be used, there is no element of management, the courses do not make sense in the real world. This journey is all about solving a physics puzzle. Use minimal movements to get the ball in the hole, get as many stars as possible. Learn from failure Find the secrets of blue things Try new holes.
Control is very important in a small golf trip. For a strong potential shot the mouse needs to land to get more stars or even a legendary hole in one. But if you don’t control it by using the left shift to focus on the target, then the shot doesn’t make sense. Left-hand control is also important because it shows a shot-contrast view, which is crucial for risk aversion and better judgment on the ground. The placement is very simple and almost looks like the next thought. I found that the best way to get good stars from almost any level is to try to put it in a position where you can put the ball in the hole without having to land in the green first.
There are 9 rounds of testing, each with its own visual identity, based on the number of stars that players have won. Playing takes place in a place that does not benefit the game. There are hidden holes and alternative ways to open that can raise all the stars. I like the concept, but the challenges of the time seem to contradict the general spirit of a small golf trip. Deep Secrets includes another class of courses, even more so than the nine main sections.
The big problem with a mini-golf trip is that you don’t automatically get the maximum number of stars for the level where you find the secrets, but you really have to go back and complete it. For players who are more frustrated with this and are progressing with the door, the game offers a set of help in the options menu. I wish I could enable the cancellation option and there is a simple way to get rid of the timer. This may sound like a bit of a hoax, but it’s a great way to progress and see all that the game has to offer.
A short golf trip seems like an independent endeavor. The world is shaped like an interesting diorama, with some kind of environment. Getting graphic guidance on the location of various mysteries of the world is great. Colors are sometimes used in cold ways. Sound design is the best part of the presentation. The music, in particular, is designed and works well to enhance the sense of relaxation and puzzle-solving.